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Open Access research shaping international environmental governance...

Strathprints makes available scholarly Open Access content exploring environmental law and governance, in particular the work of the Strathclyde Centre for Environmental Law & Governance (SCELG) based within the School of Law.

SCELG aims to improve understanding of the trends, challenges and potential solutions across different interconnected areas of environmental law, including capacity-building for sustainable management of biodiversity, oceans, lands and freshwater, as well as for the fight against climate change. The intersection of international, regional, national and local levels of environmental governance, including the customary laws of indigenous peoples and local communities, and legal developments by private actors, is also a signifcant research specialism.

Explore Open Access research by SCELG or the School of Law. Or explore all of Strathclyde's Open Access research...

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Group by: Publication Date | Item type | No Grouping
Jump to: 2018 | 2017 | 2015 | 2014 | 2013 | 2012 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2001
Number of items: 36.

2018

Arnott, Lorna and Levine, John and Shanks, Gillian (2018) Open-world games : an exploration of creative play. In: Early Learning in the Digital Age. Sage Publications Ltd, London. (In Press)

Anderson, Damien and Stephenson, Matthew and Togelius, Julian and Salge, Christian and Levine, John and Renz, Jochen (2018) Deceptive games. Lecture Notes in Computer Science, 10784. pp. 376-391. ISSN 0302-9743

2017

Rahimian, Erfan and Akartunali, Kerem and Levine, John (2017) A hybrid integer programming and variable neighborhood search algorithm to solve Nurse Rostering Problems. European Journal of Operational Research, 258 (2). 411–423. ISSN 0377-2217

Rahimian, Erfan and Akartunali, Kerem and Levine, John (2017) A hybrid integer and constraint programming approach to solve nurse rostering problems. Computers & Operations Research, 82. pp. 83-94. ISSN 0305-0548

2015

Treanor, Mike and Zook, Alexander and Eladhari, Mirjam P and Togelius, Julian and Smith, Gillian and Cook, Michael and Thompson, Tommy and Magerko, Brian and Levine, John and Smith, Adam (2015) AI-based game design patterns. In: Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Society for the Advancement of Digital Games, Santa Cruz, CA. ISBN 9780991398249

Rahimian, Erfan and Akartunali, Kerem and Levine, John (2015) A hybrid constraint integer programming approach to solve nurse scheduling problems. In: Mista 2015 Proceedings of the 7th Multidisciplinary International Scheduling Conference. Proceedings of the Multidisciplinary International Conference on Scheduling: Theory and Applications . MISTA, Prague, Czech Republic, pp. 429-442. ISBN 978-0954582104

2014

Westerberg, C. Henrik and Levine, John (2014) Optimising plans using genetic programming. In: Proceedings of the Sixth European Conference on Planning. AAAI Press, Palo Alto. ISBN 9781577356295

2013

Levine, John and Bates Congdon, Clare and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy (2013) General video game playing. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups . Dagstuhl Publishing, pp. 77-84. ISBN 9783939897620

Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) Towards a video game description language. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-ups, 6 . Dagstuhl Publishing, Wadern, pp. 85-100. ISBN 9783939897620 (In Press)

2012

Dunlop, Mark and Levine, John (2012) Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, pp. 2669-2678. ISBN 978-1-4503-1015-4

Dicken, L. and Gregory, P. and Levine, J. (2012) Abstraction through clustering : complexity reduction in automated planning domains. International Journal of Data Mining, Modelling and Management, 4 (2). 123 - 137.

2010

Newton, M. A. H. and Levine, J. (2010) Implicit Learning of Macro-Actions for Planning. In: Proceedings of the 2010 conference on ECAI 2010. ACM, New York, pp. 323-328. ISBN 978-1-60750-605-8

2009

Thompson, T. and Levine, J. (2009) Realtime execution of automated plans using evolutionary robotics. In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games (CIG 09). IEEE, pp. 333-340. ISBN 978-1-4244-4815-9

Galea, M. and Humphreys, D. and Levine, J. and Westerberg, H. (2009) Evolutionary-based learning of generalised policies for AI planning domains. In: Proceedings of the 11th Annual conference on Genetic and evolutionary computation (GECCO '09). ACM, New York, pp. 1195-1202. ISBN 978-1-60558-325-9

2008

Thompson, T. and McMillan, L. and Levine, J. and Andrew, A. (2008) An evaluation of the benefits of look-ahead in Pac-Man. In: IEEE Symposium Computational Intelligence and Games, 2008. IEEE, Piscataway NJ, pp. 310-315. ISBN 9781424429738

Andrew, A. and Levine, J. (2008) Automatically detecting neighbourhood constraint interactions using Comet. In: 5th International Workshop on Local Search Techniques in Constraint Satisfaction, 2008-09-15.

2007

Andrew, A. and Levine, J. and Long, D. (2007) Constraint directed variable neighbourhood search. In: Proceedings of the 4th International Workshop on Local Search Techniques in Constraint Satisfaction held at CP 2007. UNSPECIFIED.

Newton, M. A. H. and Levine, J. (2007) Evolving macro-actions for planning. In: Proceedings of the Workshop on AI Planning and Learning held at ICAPS 07. UNSPECIFIED.

Carter, R. G. and Levine, J. (2007) An investigation into tournament poker strategy using evolutionary algorithms. In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007). IEEE, New York, pp. 177-124. ISBN 1424407095

Thompson, Thomas and Levine, John and Hayes, Gillian (2007) EvoTanks: co-evolutionary development of game-playing agents. In: IEEE 2007 Symposium on Computational Intelligence and Games (CIG '07), 2007-04-01 - 2007-04-05.

Newton, M.A. Hakim and Levine, John and Fox, Maria and Long, Derek (2007) Learning macro-actions for arbitrary planners and domains. In: Proceedings of the Seventeenth International Conference on Automated Planning and Scheduling (ICAPS 2007). AAAI Press, California, USA, pp. 256-263. ISBN 1577353447

Yannakakis, G. and Levine, J.M. and Hallam, J. (2007) Towards emerging complex cooperative behaviours in flatland: rewarding over mimicking. IEEE Transactions on Evolutionary Computation, 11 (3). pp. 382-396. ISSN 1089-778X

2006

Newton, M. A. H. and Levine, J. and Fox, M. and Long, D. (2006) Learning macro-actions genetically from plans. In: Proceedings of the 25th Workshop of the UK Planning and Scheduling Special Interest Group (PlanSIG 2006). UNSPECIFIED.

2005

Newton, M. A. H. and Levine, J. and Fox, M. (2005) Genetically evolved macro-actions in AI planning problems. In: Proceedings of the 24th Workshop of the UK Planning and Scheduling Special Interest Group (PlanSIG 2005). UNSPECIFIED, pp. 163-172.

Yannakakis, G. and Levine, J.M. and Hallam, J. (2005) Evolutionary computation variants for cooperative spatial coordination. In: Proceedings of the 2005 IEEE Congress on Evolutionary Computation. IEEE, pp. 2715-2722. ISBN 0-7803-9363-5

2004

Westerberg, H. and Levine, J. (2004) Numeric briefcase domain metric optimisation using an EA. In: Proceedings of the 23rd Workshop of the UK Planning and Scheduling Special Interest Group. UNSPECIFIED.

Ritchie, G. and Levine, J. (2004) A hybrid ant algorithm for scheduling independent jobs in heterogeneous computing environments. In: Proceedings of the 23rd Workshop of the UK Planning and Scheduling Special Interest Group. UNSPECIFIED.

Levine, J and Ducatelle, F (2004) Ant colony optimisation and local search for bin-packing and cutting stock problems. Journal of the Operational Research Society, 55 (7). pp. 705-716. ISSN 0160-5682

Duncan, H. and Bundy, A. and Levine, J. and Storkey, A. and Pollet, M. (2004) The use of data-mining for the automatic formation of tactics. In: Proceedings of the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR 2004. UNSPECIFIED.

Yannakakis, G. N. and Levine, J. and Hallam, J. (2004) An evolutionary approach for interactive computer games. In: Proceedings of the 2004 IEEE Congress on Evolutionary Computation (CEC 04). UNSPECIFIED.

2003

Levine, J. and Humphreys, D. (2003) Learning action strategies for planning domains using genetic programming. In: Proceedings of the 22nd Workshop of the UK Planning and Scheduling Special Interest Group. UNSPECIFIED.

Ritchie, G. and Levine, J. (2003) A fast, effective local search for scheduling independent jobs in heterogeneous computing environments. In: Proceedings of the 22nd Workshop of the UK Planning and Scheduling Special Interest Group. UNSPECIFIED.

Levine, J. and Ducatelle, F. (2003) Ants can solve difficult bin packing problems. In: Proceedings of the 1st Multidisciplinary International Conference on Scheduling. UNSPECIFIED.

Westerberg, H. and Levine, J. (2003) Apollo 13 : a challenge domain for the planning community. In: Proceedings of the Workshop on the Planning Competition held at ICAPS 2003. UNSPECIFIED.

Yannakakis, G. N. and Levine, J. and J. Hallam, J. and Papageorgiou, M. (2003) Performance, robustness and effort cost comparison of machine learning mechanisms in FlatLand. In: 11th IEEE Mediterranean Conference on Control and Automation (MED'03). UNSPECIFIED.

2001

Willmott, S. and Richardson, J. and Bundy, A. and Levine, J.M. (2001) Applying adversarial planning techniques to Go. Theoretical Computer Science, 252 (1). pp. 45-82. ISSN 0304-3975

This list was generated on Wed Jun 20 02:22:02 2018 BST.