Executive functions in digital games
Boyle, Elizabeth and Terras, Melody and Ramsey, Judith and Boyle, Jim; Connolly, Thomas, ed. (2013) Executive functions in digital games. In: Psychology, Pedagogy and Assessment in Serious Games. IGI Global, Hershey, PA, pp. 19-46. ISBN 9781466647732 (https://doi.org/10.4018/978-1-4666-4773-2.ch002)
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Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson’s model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.
ORCID iDs
Boyle, Elizabeth, Terras, Melody, Ramsey, Judith and Boyle, Jim ORCID: https://orcid.org/0000-0002-4621-478X; Connolly, Thomas-
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Item type: Book Section ID code: 49217 Dates: DateEventNovember 2013PublishedSubjects: Science > Mathematics > Computer software
Philosophy. Psychology. Religion > Psychology
Education > Special aspects of educationDepartment: Faculty of Humanities and Social Sciences (HaSS) > Psychological Sciences and Health > Psychology Depositing user: Pure Administrator Date deposited: 15 Sep 2014 09:59 Last modified: 11 Nov 2024 14:56 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/49217