Picture of sea vessel plough through rough maritime conditions

Innovations in marine technology, pioneered through Open Access research...

Strathprints makes available scholarly Open Access content by researchers in the Department of Naval Architecture, Ocean & Marine Engineering based within the Faculty of Engineering.

Research here explores the potential of marine renewables, such as offshore wind, current and wave energy devices to promote the delivery of diverse energy sources. Expertise in offshore hydrodynamics in offshore structures also informs innovations within the oil and gas industries. But as a world-leading centre of marine technology, the Department is recognised as the leading authority in all areas related to maritime safety, such as resilience engineering, collision avoidance and risk-based ship design. Techniques to support sustainability vessel life cycle management is a key research focus.

Explore the Open Access research of the Department of Naval Architecture, Ocean & Marine Engineering. Or explore all of Strathclyde's Open Access research...

An ecological exploration of young children’s digital play : framing children’s social experiences with technologies in early childhood

Arnott, Lorna (2016) An ecological exploration of young children’s digital play : framing children’s social experiences with technologies in early childhood. Early Years, 36 (3). pp. 271-288. ISSN 1472-4421

[img]
Preview
Text (Arnott-EY2016-an-ecological-exploration-of-young-childrens-digital-play)
Arnott_EY2016_an_ecological_exploration_of_young_childrens_digital_play.pdf
Accepted Author Manuscript

Download (596kB) | Preview

Abstract

This article outlines an ecological framework for describing children’s social experiences during digital play. It presents evidence from a study that explored how 3- to 5-year-old children negotiated their social experiences as they used technologies in preschool. Utilising a systematic and iterative cycle of data collection and analysis, children’s interactions with 24 technological resources were examined over a nine-month period and across three phases. Findings reveal that children played in clusters, exhibiting a multitude of social behaviours and interactions and varied degrees of social participation, and assumed various social status roles and technological positions. These behaviours formed part of a Digital Play System, which in turn was influenced by the Preschool System, which comprises children and practitioners as active agents, technological affordances, and the cultural systems, routines and practices of the early childhood setting. Ultimately, children’s social experiences during digital play cannot be determined by any single element of the ecological system.