E-simulations in the wild : interdisciplinary research, design and implementation of simulation environments in legal education

Barton, Karen and Maharg, Paul; Gibson, David and Aldrich, Clark and Prensky, Marc, eds. (2006) E-simulations in the wild : interdisciplinary research, design and implementation of simulation environments in legal education. In: Games and simulations online learning. Information Science Publishing, Hershey, USA, pp. 115-148. ISBN 1599043041 (https://doi.org/10.4018/978-1-59904-304-3)

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Abstract

Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.