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Scott, Graham G. and Pinkosova, Zuzana and Jardine, Eva and Hand, Christopher J. (2023) "Thinstagram" : image content and observer body satisfaction influence the when and where of eye movements during Instagram image viewing. Computers in Human Behavior, 138. 107464. ISSN 0747-5632
Javornik, Ana and Marder, Ben and Barhorst, Jennifer Brannon and McLean, Graeme and Rogers, Yvonne and Marshall, Paul and Warlop, Luk (2022) 'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being. Computers in Human Behavior, 128. 107126. ISSN 0747-5632
Lavertu, Laura and Marder, Ben and Erz, Antonia and Angell, Robert (2020) The extended warming effect of social media : examining whether the cognition of online audiences offline drives prosocial behavior in 'real life'. Computers in Human Behavior, 110. 106389. ISSN 0747-5632
McLean, Graeme and Wilson, Alan (2019) Shopping in the digital world : examining customer engagement through augmented reality mobile applications. Computers in Human Behavior, 101. pp. 210-224. ISSN 0747-5632
McLean, Graeme and Osei-Frimpong, Kofi (2019) Hey Alexa… examine the variables influencing the use of artificial intelligent in-home voice assistants. Computers in Human Behavior, 99. pp. 28-37. ISSN 0747-5632
Moncur, Wendy and Orzech, Kathryn M. and Neville, Fergus G. (2016) Fraping, social norms and online representations of self. Computers in Human Behavior, 63. pp. 125-131. ISSN 0747-5632