Computer gaming scenarios for product development teams
Wodehouse, Andrew and Ion, William (2010) Computer gaming scenarios for product development teams. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2 (3). pp. 75-92. ISSN 1942-3888
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In this paper, computer gaming approaches are introduced as a viable means to structure the interaction of a product development team during concept generation. During concept generation, teams gather large amounts of information before generating new ideas and concepts. Digital technologies mean that relevant information can be sourced faster than ever, but this does not necessarily migrate into the activity of concept creation. It is suggested that cues from computer games can help integrate information as well as individuals more effectively, resulting in better conceptual output. A range of game types are evaluated with a view to their possible utilization in support of concept design. Two scenarios for the implementation of gaming methods are proposed, and one refined scenario identified as having potential for further development.
ORCID iDs
Wodehouse, Andrew ORCID: https://orcid.org/0000-0001-9605-3497 and Ion, William ORCID: https://orcid.org/0000-0003-0693-5942;-
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Item type: Article ID code: 30569 Dates: DateEvent2010PublishedSubjects: Science > Mathematics > Electronic computers. Computer science
Science > Mathematics > Computer softwareDepartment: Faculty of Engineering > Design, Manufacture and Engineering Management Depositing user: Pure Administrator Date deposited: 10 May 2011 04:15 Last modified: 11 Nov 2024 09:43 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/30569