Impact of immersive extended reality for online engineering training

Culliton, David and Ul Ahad, Inam and Brabazon, Dermot and Obeidi, Muhannad; (2022) Impact of immersive extended reality for online engineering training. In: Proceedings of the 8th International Symposium for Engineering Education. University of Strathclyde, Glasgow. ISBN 9781914241208

[thumbnail of Culliton-etal-ISEE-2022-Impact-of-immersive-extended-reality-for-online-engineering-training]
Preview
Text. Filename: Culliton_etal_ISEE_2022_Impact_of_immersive_extended_reality_for_online_engineering_training.pdf
Final Published Version
License: Creative Commons Attribution 4.0 logo

Download (454kB)| Preview

Abstract

In almost every facet of education both in-person and online streams exist. This is true for business, science, humanities, and even medicine, in many instances. Even engineering offers some content online but is stymied by the inability to truly deliver an online laboratory experience. As a result, critical training content is lost to the online student. SETU Carlow and DCU have partnered to deliver a novel, state-of-the-art, off-campus laboratory education experience. This preliminary study investigates the benefits of an Immersive Extended Reality (I-XR) content for training undergraduate students to use high-end, complex, expensive test equipment in a safe and supportive environment. It was found that a broad range of students were able to translate I-XR learnings directly to successful usage of this test equipment, suggesting that further development and expansion of these platform services are strongly advised.

Persistent Identifier

https://doi.org/10.17868/strath.00082019