Successful education for AEC professionals : case study of applying immersive game-like virtual reality interfaces
Rahimian, Farzad Pour and Arciszewski, Tomasz and Goulding, Jack Steven (2014) Successful education for AEC professionals : case study of applying immersive game-like virtual reality interfaces. Visualization in Engineering, 2 (4). pp. 1-12. ISSN 2213-7459
|
Text (Rahimian-Arciszewski-Goulding-VE-2014-successful-education-for-AEC-professionals)
Rahimian_Arciszewski_Goulding_VE_2014_successful_education_for_AEC_professionals.pdf Final Published Version License: ![]() Download (1MB)| Preview |
Abstract
Global competition and the transdisciplinary nature of evolving Architecture-Engineering-Construction (AEC) activities makes it progressively important to educate new AEC professionals with appropriate skill sets. These skills include the ability and capability of not only developing routine projects, but also delivering novel design solutions and construction processes (some of which may be unknown), to feasible, surprising, or potentially patentable solutions. For example, despite recent innovations in immersive visualisation technologies and tele-presence decision-support toolkits, the AEC sector as a whole has not yet fully understood these technologies, nor embraced them as an enabler.
Creators(s): |
Rahimian, Farzad Pour ![]() | Item type: | Article |
---|---|
ID code: | 57987 |
Keywords: | successful education, pedagogy, Medici effect, da Vinci principles, visualisation, Building construction, Architecture, Higher Education, Building and Construction, Architecture , Education |
Subjects: | Technology > Building construction Fine Arts > Architecture Education > Theory and practice of education > Higher Education |
Department: | Faculty of Engineering > Architecture |
Depositing user: | Pure Administrator |
Date deposited: | 29 Sep 2016 09:48 |
Last modified: | 01 Jan 2021 05:38 |
Related URLs: | |
URI: | https://strathprints.strath.ac.uk/id/eprint/57987 |
Export data: |