Gamification and innovation : a mutually beneficial union
Shpakova, Agnessa and Dörfler, Viktor and MacBryde, Jillian (2016) Gamification and innovation : a mutually beneficial union. In: BAM 2016, 2016-09-06 - 2016-09-08, Newcastle University.
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Gamification is a new but rapidly growing trend impacting a wide range of areas, such as education, marketing and others and it could be considered an innovation in these areas, though it is rarely seen in this light. On the other hand, gamification was predicted to revolutionise the innovating process by now, but we do not see many examples of it. This is an exploratory paper that intends to open the discussion about the ways in which a new area of gamification intertwines with innovation and supports different aspects of it. In particular, it provides examples of gamification being an innovative aspect of innovation as a result and suggests the ways in which gamification can be an innovative approach to the innovating process.
ORCID iDs
Shpakova, Agnessa ORCID: https://orcid.org/0000-0001-7379-3775, Dörfler, Viktor ORCID: https://orcid.org/0000-0001-8314-4162 and MacBryde, Jillian ORCID: https://orcid.org/0000-0002-8624-6989;-
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Item type: Conference or Workshop Item(Paper) ID code: 57904 Dates: DateEvent8 September 2016Published27 April 2016AcceptedSubjects: Social Sciences > Industries. Land use. Labor > Management. Industrial Management
Science > Mathematics > Computer softwareDepartment: Strathclyde Business School > Management Science Depositing user: Pure Administrator Date deposited: 22 Sep 2016 10:40 Last modified: 11 Nov 2024 16:48 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/57904