Diegetic representation of feedback in open games
Capucci, Matteo; Master, Jade and Lewis, Martha, eds. (2023) Diegetic representation of feedback in open games. In: Proceedings Fifth International Conference on Applied Category Theory. Electronic Proceedings in Theoretical Computer Science, 380 . Open Publishing Association, GBR, pp. 145-158. (https://cgi.cse.unsw.edu.au/~eptcs/paper.cgi?ACT20...)
Preview |
Text.
Filename: Capucci-EPTCS-2022-Diegetic-representation-of-feedback-in-open-games.pdf
Final Published Version License: Download (512kB)| Preview |
Abstract
We improve the framework of open games with agency by showing how the players' counterfactual analysis giving rise to Nash equilibria can be described in the dynamics of the game itself (hence diegetically), getting rid of devices such as equilibrium predicates. This new approach overlaps almost completely with the way gradient-based learners are specified and trained. Indeed, we show feedback propagation in games can be seen as a form of backpropagation, with a crucial difference explaining the distinctive character of the phenomenology of non-cooperative games. We outline a functorial construction of arena of games, show players form a subsystem over it, and prove that their 'fixpoint behaviours' are Nash equilibria.
-
-
Item type: Book Section ID code: 87723 Dates: DateEvent7 August 2023Published7 June 2022AcceptedSubjects: Science > Mathematics > Electronic computers. Computer science Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 22 Dec 2023 17:09 Last modified: 11 Nov 2024 15:34 URI: https://strathprints.strath.ac.uk/id/eprint/87723