Motivating engagement and performance in crowdsourced image labelling through gamification
Banuqitah, Huda (2023) Motivating engagement and performance in crowdsourced image labelling through gamification. In: 11th AAAI Conference on Human Computation and Crowdsourcing, 2023-11-06 - 2023-11-09.
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Abstract
The crowdsourcing platforms’ popularity has grown in recent years for a variety of tasks, including labeling tasks. Labeling tasks have repetitious and tedious nature causing a decline in workers’ performance and engagement. Researchers have looked into incorporating gamification elements into crowdsourcing activities to improve workers’ motivation and performance. This study focuses on studying the impact of different gaming techniques such as teams, real-time chat, and levels building on worker engagement and performance in labeling tasks.
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Item type: Conference or Workshop Item(Poster) ID code: 88737 Dates: DateEvent6 November 2023PublishedSubjects: Science > Mathematics > Electronic computers. Computer science > Other topics, A-Z > Human-computer interaction Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 16 Apr 2024 14:36 Last modified: 11 Nov 2024 17:10 URI: https://strathprints.strath.ac.uk/id/eprint/88737