AI-based game design patterns

Treanor, Mike and Zook, Alexander and Eladhari, Mirjam P and Togelius, Julian and Smith, Gillian and Cook, Michael and Thompson, Tommy and Magerko, Brian and Levine, John and Smith, Adam; (2015) AI-based game design patterns. In: Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Society for the Advancement of Digital Games, USA. ISBN 9780991398249 (http://www.fdg2015.org/papers/fdg2015_paper_23.pdf)

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Abstract

This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.

ORCID iDs

Treanor, Mike, Zook, Alexander, Eladhari, Mirjam P, Togelius, Julian, Smith, Gillian, Cook, Michael, Thompson, Tommy, Magerko, Brian, Levine, John ORCID logoORCID: https://orcid.org/0000-0001-7016-2978 and Smith, Adam;