Cybergogy as a framework for teaching design students in virtual worlds
Chase, Scott and Scopes, Lesley; Achten, Henri and Pavlíček, Jiŕí and Hulín, Jaroslav and Matějovská, Dana, eds. (2012) Cybergogy as a framework for teaching design students in virtual worlds. In: Digital Physicality. eCAADe, CZE, pp. 125-133. ISBN 978-9-4912070-2-0
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In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
ORCID iDs
Chase, Scott ORCID: https://orcid.org/0000-0001-8823-5071 and Scopes, Lesley; Achten, Henri, Pavlíček, Jiŕí, Hulín, Jaroslav and Matějovská, Dana-
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Item type: Book Section ID code: 54598 Dates: DateEvent1 September 2012PublishedSubjects: Technology > Engineering (General). Civil engineering (General) > Engineering design
Science > Mathematics > Computer software
Fine Arts > ArchitectureDepartment: Faculty of Engineering Depositing user: Pure Administrator Date deposited: 16 Oct 2015 13:23 Last modified: 11 Nov 2024 15:02 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/54598