Video games for children and adolescents with special educational needs
Durkin, Kevin and Boyle, James and Hunter, Simon and Conti-Ramsden, Gina (2015) Video games for children and adolescents with special educational needs. Zeitschrift für Psychologie / Journal of Psychology, 221 (2). pp. 79-89. ISSN 2190-8370 (https://doi.org/10.1027/2151-2604/a000138)
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Almost all children play video games at some point and many play regularly. Not only are games ubiquitous in children's leisure environments but the motivational and skill-enhancing potentialities of this technology are being exploited increasingly in education. Good quality games, which are challenging, instructive, and absorbing, can make learning enjoyable and effective. But is this the case for children who struggle in school? This paper reviews the emerging literature on video game uses by children with special educational needs. With reference to both entertainment games and "serious'' games, we consider (i) the implications of developmental and learning disabilities for game play, (ii) the potential of games to address special cognitive and educational needs, and (iii) the social potential of game play. Gaps in current knowledge are identified and directions for future research are outlined.
ORCID iDs
Durkin, Kevin ORCID: https://orcid.org/0000-0002-6167-3407, Boyle, James ORCID: https://orcid.org/0000-0002-4621-478X, Hunter, Simon ORCID: https://orcid.org/0000-0002-3922-1252 and Conti-Ramsden, Gina;-
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Item type: Article ID code: 41089 Dates: DateEvent28 February 2015Published31 December 2013Published OnlineSubjects: Education > Special aspects of education Department: Faculty of Humanities and Social Sciences (HaSS) > Psychological Sciences and Health > Psychology Depositing user: Pure Administrator Date deposited: 11 Sep 2012 14:39 Last modified: 11 Nov 2024 10:13 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/41089