Landing on the moon with type-2 fuzzy logic

Sahin, Atakan and Kumbasar, Tufan; (2017) Landing on the moon with type-2 fuzzy logic. In: 2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). IEEE, ITA. ISBN 978-1-5090-6035-1 (https://doi.org/10.1109/FUZZ-IEEE.2017.8015500)

[thumbnail of Sahin-Kumbasar-FUZZIEEE2017-Landing-on-the-moon-with-type-2-fuzzy-logic]
Preview
Text. Filename: Sahin_Kumbasar_FUZZIEEE2017_Landing_on_the_moon_with_type_2_fuzzy_logic.pdf
Accepted Author Manuscript

Download (1MB)| Preview

Abstract

In this study, we will present the novel application of Type-2 (T2) fuzzy logic to the popular video game called Lunar Lander. The proposed T2 fuzzy moon landing system structure is composed of the error signal generator and the T2 fuzzy logic control structure which give the opportunity to transform the moon landing problem of the spaceship as a multivariable tracking control problem. The landing problem of the game can be seen as one of the classical multivariable control problems including uncertainties due to the randomization process occurring the game environment. Thus, we will employ T2 fuzzy logic controllers since they are capable of handling a high level of uncertainties. Then, by optimizing the T2 fuzzy moon landing system via the particle swarm optimization, we will show that the resulting T2 fuzzy moon landing system resulted with an adequate control and game performance in the presence of the uncertainties, disturbances and nonlinear system dynamics in comparison with its type-1 and conventional counterparts. We believe that the results of this paper will be an important step for a wider deployment of T2 fuzzy logic in the research area of computer games.

ORCID iDs

Sahin, Atakan ORCID logoORCID: https://orcid.org/0000-0002-1042-7679 and Kumbasar, Tufan;