Patrolling games
Alpern, Steve and Morton, Alec and Papadaki, Katerina (2011) Patrolling games. Operations Research, 59 (5). pp. 1246-1257. ISSN 0030-364X (https://doi.org/10.1287/opre.1110.0983)
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A key operational problem for those charged with the security of vulnerable facilities (such as airports or art galleries) is the scheduling and deployment of patrols. Motivated by the problem of optimizing randomized, and thus unpredictable, patrols, we present a class of patrolling games. The facility to be patrolled can be thought of as a network or graph Q of interconnected nodes (e.g., rooms, terminals), and the Attacker can choose to attack any node of Q within a given time T. He requires m consecutive periods there, uninterrupted by the Patroller, to commit his nefarious act (and win). The Patroller can follow any path on the graph. Thus, the patrolling game is a win-lose game, where the Value is the probability that the Patroller successfully intercepts an attack, given best play on both sides. We determine analytically either the Value of the game, or bounds on the Value, for various classes of graphs, and we discuss possible extensions and generalizations.
ORCID iDs
Alpern, Steve, Morton, Alec ORCID: https://orcid.org/0000-0003-3803-8517 and Papadaki, Katerina;-
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Item type: Article ID code: 45116 Dates: DateEventSeptember 2011PublishedSubjects: Social Sciences > Industries. Land use. Labor > Management. Industrial Management Department: Strathclyde Business School > Management Science Depositing user: Pure Administrator Date deposited: 10 Oct 2013 11:07 Last modified: 11 Nov 2024 10:30 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/45116