VR/Urban : spread.gun - design process and challenges in developing a shared encounter for media façades
Fischer, P. T. and Zöllner, C. and Hornecker, E.; (2010) VR/Urban : spread.gun - design process and challenges in developing a shared encounter for media façades. In: Proceedings of British HCI 2010. ACM, GBR.
Preview |
PDF.
Filename: strath_cis_publication_2459.pdf
Accepted Author Manuscript Download (237kB)| Preview |
Abstract
Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations.
-
-
Item type: Book Section ID code: 32869 Dates: DateEvent10 September 2010PublishedSubjects: Science > Mathematics > Electronic computers. Computer science Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 01 Sep 2011 10:29 Last modified: 11 Nov 2024 14:44 URI: https://strathprints.strath.ac.uk/id/eprint/32869