Gamifying the process of innovating
Shpakova, Agnessa and Dörfler, Viktor and MacBryde, Jillian (2020) Gamifying the process of innovating. Innovation: Organization and Management, 22 (4). pp. 488-502. ISSN 2204-0226 (https://doi.org/10.1080/14479338.2019.1642763)
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Abstract
Gamification is a new, rapidly growing trend impacting many areas of business such as learning and marketing. It has also been predicted to revolutionise the process of innovating. However, there have been very few examples of gamification supporting the innovating process within the academic literature. The starting point for this thought piece is whether this prediction can ever be fulfilled. We intend to open a discussion about the ways in which gamification and innovating may intertwine and how the mindset and the toolset of gamification can support the process of innovating. In particular, we showcase and review a set of examples of gamifying innovating activities from both research and practice. Coupling this review of practice with academic evidence from innovation literature, we highlight some gaps and explore potential directions for further research.
ORCID iDs
Shpakova, Agnessa ORCID: https://orcid.org/0000-0001-7379-3775, Dörfler, Viktor ORCID: https://orcid.org/0000-0001-8314-4162 and MacBryde, Jillian ORCID: https://orcid.org/0000-0002-8624-6989;-
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Item type: Article ID code: 68814 Dates: DateEvent2 October 2020Published22 July 2019Published Online7 July 2019Accepted29 August 2018SubmittedSubjects: Social Sciences > Industries. Land use. Labor > Management. Industrial Management Department: Strathclyde Business School > Management Science
Faculty of Engineering > Design, Manufacture and Engineering ManagementDepositing user: Pure Administrator Date deposited: 11 Jul 2019 11:56 Last modified: 11 Nov 2024 11:48 URI: https://strathprints.strath.ac.uk/id/eprint/68814