Ensemble Decision Systems for general video game playing

Anderson, Damien and Rodgers, Philip and Levine, John and Guerrero-Romero, Cristina and Perez-Liebana, Diego (2019) Ensemble Decision Systems for general video game playing. In: IEEE Conference on Games (COG) 2019, 2019-08-20 - 2019-08-23.

[thumbnail of Anderson-etal-IEEE-COG-2019-Ensemble-Decision-Systems-for-general-video-game-playing]
Preview
Text. Filename: Anderson_etal_IEEE_COG_2019_Ensemble_Decision_Systems_for_general_video_game_playing.pdf
Accepted Author Manuscript

Download (334kB)| Preview

Abstract

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often it is difficult to overcome the weaknesses, while retaining the strengths. Instead of altering the properties of the algorithm, the Ensemble Decision System augments the performance with other algorithms that have complementing strengths. This work outlines different options for building an Ensemble Decision System as well as providing analysis on its performance compared to the individual components of the system with interesting results, showing an increase in the generality of the algorithms without significantly impeding performance.

ORCID iDs

Anderson, Damien ORCID logoORCID: https://orcid.org/0000-0002-8554-3068, Rodgers, Philip ORCID logoORCID: https://orcid.org/0000-0001-5570-7490, Levine, John ORCID logoORCID: https://orcid.org/0000-0001-7016-2978, Guerrero-Romero, Cristina and Perez-Liebana, Diego;