Picture of model of urban architecture

Open Access research that is exploring the innovative potential of sustainable design solutions in architecture and urban planning...

Strathprints makes available scholarly Open Access content by researchers in the Department of Architecture based within the Faculty of Engineering.

Research activity at Architecture explores a wide variety of significant research areas within architecture and the built environment. Among these is the better exploitation of innovative construction technologies and ICT to optimise 'total building performance', as well as reduce waste and environmental impact. Sustainable architectural and urban design is an important component of this. To this end, the Cluster for Research in Design and Sustainability (CRiDS) focuses its research energies towards developing resilient responses to the social, environmental and economic challenges associated with urbanism and cities, in both the developed and developing world.

Explore all the Open Access research of the Department of Architecture. Or explore all of Strathclyde's Open Access research...

Design for 'quality of use' : emotion and physical interface design

Wodehouse, Andrew and Sheridan, Marion (2014) Design for 'quality of use' : emotion and physical interface design. In: 8th International Conference on Interfaces and Human Computer Interaction 2014, 2014-07-15 - 2014-07-17.

PDF (WodehouseSheridanIHCI2014-design-for-quality-of-use)
Accepted Author Manuscript

Download (945kB) | Preview


With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interface design are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality, utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.