Using virtual worlds as collaborative environments for innovation and design: lessons learned and observations from case studies in architectural projects
Ehsani, Ehsan and Chase, Scott C.; (2009) Using virtual worlds as collaborative environments for innovation and design: lessons learned and observations from case studies in architectural projects. In: Computation: The New Realm of Architectural Design, Proceedings of the 27th Conference on Education in Computer Aided Architectural Design in Europe. eCAADe, Istanbul, pp. 523-531. ISBN 978-0-9541183-8-9 (http://cumincad.scix.net/data/works/att/ecaade2009...)
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Abstract
In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community's creativity and intelligence through immersive technology. The paper provides an overview of the latest advances of information and communication technologies in immersive virtual environments and discusses some of the observations and lessons learned which should be taken into account in developing collaboration models for such activities. Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies.
ORCID iDs
Ehsani, Ehsan and Chase, Scott C. ORCID: https://orcid.org/0000-0001-8823-5071;-
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Item type: Book Section ID code: 13669 Dates: DateEventSeptember 2009PublishedSubjects: Social Sciences > Industries. Land use. Labor > Management. Industrial Management
Fine Arts > ArchitectureDepartment: Faculty of Engineering > Design, Manufacture and Engineering Management Depositing user: Dr Scott C. Chase Date deposited: 13 Jan 2010 14:58 Last modified: 11 Nov 2024 14:38 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/13669