Composing games into complex institutions
Frey, Seth and Hedges, Jules and Tan, Joshua and Zahn, Philipp (2023) Composing games into complex institutions. PLoS ONE, 18 (3). e0283361. ISSN 1932-6203 (https://doi.org/10.1371/journal.pone.0283361)
Preview |
Text.
Filename: Frey_etal_PLOSOne_2023_Composing_games_into_complex_institutions.pdf
Final Published Version License: Download (1MB)| Preview |
Abstract
Game theory is used by all behavioral sciences, but its development has long centered around the economic interpretation of equilibrium outcomes in relatively simple games and toy systems. But game theory has another potential use: the high-level design of large game compositions that express complex architectures and represent real-world institutions faithfully. Compositional game theory, grounded in the mathematics underlying programming languages, and introduced here as a general computational framework, increases the parsimony of game representations with abstraction and modularity, accelerates search and design, and helps theorists across disciplines express real-world institutional complexity in well-defined ways. Relative to existing approaches in game theory, compositional game theory is especially promising for solving game systems with long-range dependencies, for comparing large numbers of structurally related games, and for nesting games into the larger logical or strategic flows typical of real world policy or institutional systems.
-
-
Item type: Article ID code: 84967 Dates: DateEvent23 March 2023Published16 February 2023Accepted4 May 2022SubmittedSubjects: Science > Mathematics > Electronic computers. Computer science > Other topics, A-Z Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 30 Mar 2023 15:48 Last modified: 21 Nov 2024 01:23 URI: https://strathprints.strath.ac.uk/id/eprint/84967