The game semantics of game theory
Hedges, Julian (2020) The game semantics of game theory. Preprint / Working Paper. arXiv.org, Ithaca, N.Y.. (https://arxiv.org/abs/1904.11287)
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Abstract
We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by n≥0 noncooperative players, each independently optimising a real-valued payoff. The goal of the system is to play a Nash equilibrium, and the goal of the environment is to prevent it. The key to this is the realisation that lenses (from functional programming) form a dialectica category, which have an existing game-semantic interpretation. In the second half of this paper, we apply these ideas to build a compact closed category of 'computable open games' by replacing the underlying dialectica category with a wave-style geometry of interaction category, specifically the Int-construction applied to the cartesian monoidal category of directed-complete partial orders.
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Item type: Monograph(Preprint / Working Paper) ID code: 78645 Dates: DateEvent15 September 2020Published25 April 2019SubmittedSubjects: Science > Mathematics > Electronic computers. Computer science Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 19 Nov 2021 10:21 Last modified: 11 Nov 2024 16:06 URI: https://strathprints.strath.ac.uk/id/eprint/78645