Predicting product aesthetic quality using virtual environments
Juster, Neal P. and Maxfield, John and Dew, Peter M. (2001) Predicting product aesthetic quality using virtual environments. Journal of Computing and Information Science in Engineering, 1 (2). pp. 105-112. ISSN 1530-9827 (http://dx.doi.org/10.1115/1.1387244)
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This paper describes a previously unreported application of virtual environments, the prediction of product aesthetic quality. Successful prediction of aesthetic quality without the production of a physical prototype requires the integration of a number of 'software' models: an assembly model representing the manner in which the product is put together; an environment model providing a real world graphical context for the product; a behavior model representing how the product moves and deforms under use conditions; and a tolerance model representing the allowable variation in the product due to manufacturing variation. This paper presents the results of applying these models within an automotive design and manufacturing process during the development of a new automobile.
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Item type: Article ID code: 3895 Dates: DateEvent2001PublishedSubjects: Technology > Engineering (General). Civil engineering (General) Department: Faculty of Engineering > Design, Manufacture and Engineering Management Depositing user: Strathprints Administrator Date deposited: 24 Aug 2007 Last modified: 11 Nov 2024 08:17 URI: https://strathprints.strath.ac.uk/id/eprint/3895