Enhancing student engagement through a gamified feedback loop in computer science
Anderson, Damien and Clift, Lee and Chan, Warren; McNeill, Fiona and Alexandru, Cristina and Sentance, Sue and Cutts, Quintin, eds. (2025) Enhancing student engagement through a gamified feedback loop in computer science. In: UKICER '25: Proceedings of the 2025 Conference on UK and Ireland Computing Education Research. Association for Computing Machinery (ACM), GBR, p. 1. ISBN 979-8-4007-2078-9 (https://doi.org/10.1145/3754508.3754527)
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Abstract
This paper introduces a Gamified Feedback Loop (GFL), an in-situ feedback mechanism that provides the benefits of an automated marking mechanism. The GFL led to reduced stress levels among students through timely and relevant feedback.
ORCID iDs
Anderson, Damien
ORCID: https://orcid.org/0000-0002-8554-3068, Clift, Lee
ORCID: https://orcid.org/0000-0002-8313-9934 and Chan, Warren;
McNeill, Fiona, Alexandru, Cristina, Sentance, Sue and Cutts, Quintin
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Item type: Book Section ID code: 94100 Dates: DateEvent3 September 2025PublishedSubjects: Education > Theory and practice of education > Higher Education
Science > Mathematics > Electronic computers. Computer scienceDepartment: Faculty of Science > Computer and Information Sciences
Faculty of EducationDepositing user: Pure Administrator Date deposited: 09 Sep 2025 11:08 Last modified: 26 Mar 2026 01:18 URI: https://strathprints.strath.ac.uk/id/eprint/94100
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