Enhancing student engagement through a gamified feedback loop in computer science

Anderson, Damien and Clift, Lee and Chan, Warren; McNeill, Fiona and Alexandru, Cristina and Sentance, Sue and Cutts, Quintin, eds. (2025) Enhancing student engagement through a gamified feedback loop in computer science. In: UKICER '25: Proceedings of the 2025 Conference on UK and Ireland Computing Education Research. Association for Computing Machinery (ACM), GBR, p. 1. ISBN 979-8-4007-2078-9 (https://doi.org/10.1145/3754508.3754527)

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Abstract

This paper introduces a Gamified Feedback Loop (GFL), an in-situ feedback mechanism that provides the benefits of an automated marking mechanism. The GFL led to reduced stress levels among students through timely and relevant feedback.

ORCID iDs

Anderson, Damien ORCID logoORCID: https://orcid.org/0000-0002-8554-3068, Clift, Lee ORCID logoORCID: https://orcid.org/0000-0002-8313-9934 and Chan, Warren; McNeill, Fiona, Alexandru, Cristina, Sentance, Sue and Cutts, Quintin