Type-2 fuzzified flappy bird control system

Sahin, Atakan and Atici, Efehan and Kumbasar, Tufan; (2016) Type-2 fuzzified flappy bird control system. In: 2016 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2016. Institute of Electrical and Electronics Engineers Inc., CAN, pp. 1578-1583. ISBN 9781509006250

[img]
Preview
Text (Sahin-etal-FUZZ-IEEE-2016-Type-2-fuzzified-flappy-bird-control-system)
Sahin_etal_FUZZ_IEEE_2016_Type_2_fuzzified_flappy_bird_control_system.pdf
Accepted Author Manuscript

Download (1MB)| Preview

    Abstract

    In this study, we will present the novel application of Type-2 (T2) fuzzy control into the popular video game called flappy bird. To the best of our knowledge, our work is the first deployment of the T2 fuzzy control into the computer games research area. We will propose a novel T2 fuzzified flappy bird control system that transforms the obstacle avoidance problem of the game logic into the reference tracking control problem. The presented T2 fuzzy control structure is composed of two important blocks which are the reference generator and Single Input Interval T2 Fuzzy Logic Controller (SIT2-FLC). The reference generator is the mechanism which uses the bird's position and the pipes' positions to generate an appropriate reference signal to be tracked. Thus, a conventional fuzzy feedback control system can be defined. The generated reference signal is tracked via the presented SIT2-FLC that can be easily tuned while also provides a certain degree of robustness to system. We will investigate the performance of the proposed T2 fuzzified flappy bird control system by providing comparative simulation results and also experimental results performed in the game environment. It will be shown that the proposed T2 fuzzified flappy bird control system results with a satisfactory performance both in the framework of fuzzy control and computer games. We believe that this first attempt of the employment of T2-FLCs in games will be an important step for a wider deployment of T2-FLCs in the research area of computer games.