Cybergogy as a framework for teaching design students in virtual worlds

Chase, Scott and Scopes, Lesley; Achten, Henri and Pavlíček, Jiŕí and Hulín, Jaroslav and Matějovská, Dana, eds. (2012) Cybergogy as a framework for teaching design students in virtual worlds. In: Digital Physicality. eCAADe, CZE, pp. 125-133. ISBN 978-9-4912070-2-0

Full text not available in this repository.Request a copy

Abstract

In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.