A ubiquitous mobile edutainment application for learning science through play
Astic, Isabelle and Aunis, Coline and Damala, Areti and Gressier-Soudan, Eric (2011) A ubiquitous mobile edutainment application for learning science through play. In: 15th Annual Museums and the Web Conference, 2011-04-06 - 2011-04-09.
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Abstract
This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.
Creators(s): |
Astic, Isabelle, Aunis, Coline, Damala, Areti ![]() | Item type: | Conference or Workshop Item(Paper) |
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ID code: | 49988 |
Keywords: | museum, museum visiting experience, games, learning , game design, edutainment , personalization , evaluation , serious games, pervasive games, pervasive computing and communication , Computer software, Software, Human-Computer Interaction |
Subjects: | Science > Mathematics > Computer software |
Department: | Faculty of Science > Computer and Information Sciences |
Depositing user: | Pure Administrator |
Date deposited: | 23 Oct 2014 13:25 |
Last modified: | 29 Oct 2020 03:00 |
URI: | https://strathprints.strath.ac.uk/id/eprint/49988 |
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