L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu
Aunis, Coline and Astic, Isabelle and Gressier-Soudan, Eric and Damala, Areti (2013) L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu. La Lettre de l'OCIM, 145. ISSN 0994-1908
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Through the description of the principles and the implementation of the second stage of pervasive game PLUG, project managers analyze the prospects for its use as an educational tool to go deeper into the visitor experience and opportunities offered to the museum in his reflection on new forms of mediation.
ORCID iDs
Aunis, Coline, Astic, Isabelle, Gressier-Soudan, Eric and Damala, Areti
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Item type: Article ID code: 49437 Dates: DateEventFebruary 2013PublishedKeywords: museum, games, games and learning alliance, game design, mobile, interaction design, evaluation, Electronic computers. Computer science Subjects: Science > Mathematics > Electronic computers. Computer science Department: Faculty of Science > Computer and Information Sciences Depositing user: Pure Administrator Date deposited: 01 Oct 2014 08:44 Last modified: 18 Aug 2021 01:21 Related URLs: URI: https://strathprints.strath.ac.uk/id/eprint/49437
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