L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu

Aunis, Coline and Astic, Isabelle and Gressier-Soudan, Eric and Damala, Areti (2013) L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu. La Lettre de l'OCIM, 145. ISSN 0994-1908

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Abstract

Through the description of the principles and the implementation of the second stage of pervasive game PLUG, project managers analyze the prospects for its use as an educational tool to go deeper into the visitor experience and opportunities offered to the museum in his reflection on new forms of mediation.