Picture of automobile manufacturing plant

Driving innovations in manufacturing: Open Access research from DMEM

Strathprints makes available Open Access scholarly outputs by Strathclyde's Department of Design, Manufacture & Engineering Management (DMEM).

Centred on the vision of 'Delivering Total Engineering', DMEM is a centre for excellence in the processes, systems and technologies needed to support and enable engineering from concept to remanufacture. From user-centred design to sustainable design, from manufacturing operations to remanufacturing, from advanced materials research to systems engineering.

Explore Open Access research by DMEM...

Video games for children and adolescents with special educational needs

Durkin, Kevin and Boyle, James and Hunter, Simon and Conti-Ramsden, Gina (2015) Video games for children and adolescents with special educational needs. Zeitschrift für Psychologie / Journal of Psychology, 221 (2). pp. 79-89. ISSN 2190-8370

Full text not available in this repository. Request a copy from the Strathclyde author

Abstract

Almost all children play video games at some point and many play regularly. Not only are games ubiquitous in children's leisure environments but the motivational and skill-enhancing potentialities of this technology are being exploited increasingly in education. Good quality games, which are challenging, instructive, and absorbing, can make learning enjoyable and effective. But is this the case for children who struggle in school? This paper reviews the emerging literature on video game uses by children with special educational needs. With reference to both entertainment games and "serious'' games, we consider (i) the implications of developmental and learning disabilities for game play, (ii) the potential of games to address special cognitive and educational needs, and (iii) the social potential of game play. Gaps in current knowledge are identified and directions for future research are outlined.