Strathprints Home | Open Access | Browse | Search | User area | Copyright | Help | Library Home | SUPrimo

Browse by Author or Creator

Up a level
Export as [feed] RSS 2.0 [feed] RSS 1.0 [feed] Atom
Group by: Item type | No Grouping
Number of items: 29.

Article

Dicken, L. and Gregory, P. and Levine, J. (2012) Abstraction through clustering : complexity reduction in automated planning domains. International Journal of Data Mining, Modelling and Management, 4 (2). 123 - 137.

Yannakakis, G. and Levine, J.M. and Hallam, J. (2007) Towards emerging complex cooperative behaviours in flatland: rewarding over mimicking. IEEE Transactions on Evolutionary Computation, 11 (3). pp. 382-396. ISSN 1089-778X

Levine, J.M. and Ducatelle, F. (2004) Ant colony optimisation and local search for bin-packing and cutting stock problems. Journal of the Operational Research Society, 55 (7). pp. 705-716. ISSN 0160-5682

Willmott, S. and Richardson, J. and Bundy, A. and Levine, J.M. (2001) Applying adversarial planning techniques to Go. Theoretical Computer Science, 252 (1). pp. 45-82. ISSN 0304-3975

Book Section

Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) Towards a video game description language. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-ups, 6 . Dagstuhl Publishing, Wadern, pp. 85-100. ISBN 9783939897620 (In Press)

Dunlop, Mark and Levine, John (2012) Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, pp. 2669-2678. ISBN 978-1-4503-1015-4

Carter, R. G. and Levine, J. (2007) An investigation into tournament poker strategy using evolutionary algorithms. In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007). IEEE, New York, pp. 177-124. ISBN 1424407095

Newton, M.A. Hakim and Levine, John and Fox, Maria and Long, Derek (2007) Learning macro-actions for arbitrary planners and domains. In: Proceedings of the Seventeenth International Conference on Automated Planning and Scheduling (ICAPS 2007). AAAI Press, California, USA, pp. 256-263. ISBN 1577353447

Yannakakis, G. and Levine, J.M. and Hallam, J. (2005) Evolutionary computation variants for cooperative spatial coordination. In: Proceedings of the 2005 IEEE Congress on Evolutionary Computation. IEEE, pp. 2715-2722. ISBN 0-7803-9363-5

Conference or Workshop Item

Andrew, A. and Levine, J. (2008) Automatically detecting neighbourhood constraint interactions using Comet. In: 5th International Workshop on Local Search Techniques in Constraint Satisfaction, 2008-09-15, Sydney.

Thompson, Thomas and Levine, John and Hayes, Gillian (2007) EvoTanks: co-evolutionary development of game-playing agents. In: IEEE 2007 Symposium on Computational Intelligence and Games (CIG '07), 2007-04-01 - 2007-04-05, Hawaii, USA.

Coddington, A.M. and Fox, M. and Long, D. (2001) Handling durative actions in classical planning frameworks. In: Proceedings of the 20th Workshop of the UK Planning and Scheduling Special Interest Group, 2001-12-13 - 2001-12-14, Edinburgh, Glasgow.

Proceedings Paper

Newton, M. A. H. and Levine, J. (2010) Implicit Learning of Macro-Actions for Planning. [Proceedings Paper]

Thompson, T. and Levine, J. (2009) Realtime execution of automated plans using evolutionary robotics. [Proceedings Paper]

Galea, M. and Humphreys, D. and Levine, J. and Westerberg, H. (2009) Evolutionary-based learning of generalised policies for AI planning domains. [Proceedings Paper]

Thompson, T. and McMillan, L. and Levine, J. and Andrew, A. (2008) An evaluation of the benefits of look-ahead in Pac-Man. [Proceedings Paper]

Andrew, A. and Levine, J. and Long, D. (2007) Constraint directed variable neighbourhood search. [Proceedings Paper]

Newton, M. A. H. and Levine, J. (2007) Evolving macro-actions for planning. [Proceedings Paper]

Newton, M. A. H. and Levine, J. and Fox, M. and Long, D. (2006) Learning macro-actions genetically from plans. [Proceedings Paper]

Newton, M. A. H. and Levine, J. and Fox, M. (2005) Genetically evolved macro-actions in AI planning problems. [Proceedings Paper]

Westerberg, H. and Levine, J. (2004) Numeric briefcase domain metric optimisation using an EA. [Proceedings Paper]

Ritchie, G. and Levine, J. (2004) A hybrid ant algorithm for scheduling independent jobs in heterogeneous computing environments. [Proceedings Paper]

Duncan, H. and Bundy, A. and Levine, J. and Storkey, A. and Pollet, M. (2004) The use of data-mining for the automatic formation of tactics. [Proceedings Paper]

Yannakakis, G. N. and Levine, J. and Hallam, J. (2004) An evolutionary approach for interactive computer games. [Proceedings Paper]

Levine, J. and Humphreys, D. (2003) Learning action strategies for planning domains using genetic programming. [Proceedings Paper]

Ritchie, G. and Levine, J. (2003) A fast, effective local search for scheduling independent jobs in heterogeneous computing environments. [Proceedings Paper]

Levine, J. and Ducatelle, F. (2003) Ants can solve difficult bin packing problems. [Proceedings Paper]

Westerberg, H. and Levine, J. (2003) Apollo 13 : a challenge domain for the planning community. [Proceedings Paper]

Yannakakis, G. N. and Levine, J. and J. Hallam, J. and Papageorgiou, M. (2003) Performance, robustness and effort cost comparison of machine learning mechanisms in FlatLand. [Proceedings Paper]

This list was generated on Wed Jul 30 06:23:26 2014 BST.