Wodehouse, A.J. and Bradley, D. (2006) Gaming techniques and the product development process: commonalities and cross-applications. Journal of Design Research, 5 (2). pp. 155-171. ISSN 1748-3050
Full text not available in this repository. (Request a copy from the Strathclyde author)Official URL: http://www.inderscience.com/offer.php?id=11360
Abstract
The use of computer-based tools is now firmly embedded within the product development process, providing a wide range of uses from visualisation to analysis. However, the specialisation required to make effective use of these tools has led to the compartmentalisation of expertise in design teams, resulting in communication problems between individual members. This paper therefore considers how computer gaming techniques and strategies could be used to enhance communication and group design activities throughout the product design process.
| Item type: | Article |
|---|---|
| ID code: | 8676 |
| Keywords: | computer games, design process, product development, gaming techniques, game genres, design teams, communication, group design, product design, engineering design., Engineering design |
| Subjects: | Technology > Engineering (General). Civil engineering (General) > Engineering design |
| Department: | Faculty of Engineering > Design, Manufacture and Engineering Management |
| Related URLs: | |
| Depositing user: | Strathprints Administrator |
| Date Deposited: | 10 Oct 2009 11:04 |
| Last modified: | 12 Mar 2012 10:50 |
| URI: | http://strathprints.strath.ac.uk/id/eprint/8676 |
Actions (login required)
| View Item |
