Picture of person typing on laptop with programming code visible on the laptop screen

World class computing and information science research at Strathclyde...

The Strathprints institutional repository is a digital archive of University of Strathclyde's Open Access research outputs. Strathprints provides access to thousands of Open Access research papers by University of Strathclyde researchers, including by researchers from the Department of Computer & Information Sciences involved in mathematically structured programming, similarity and metric search, computer security, software systems, combinatronics and digital health.

The Department also includes the iSchool Research Group, which performs leading research into socio-technical phenomena and topics such as information retrieval and information seeking behaviour.

Explore

Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre

Clarke, Loraine and Hornecker, Eva (2015) Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre. In: British HCI 2015. ACM, New York, NY, pp. 82-90. ISBN 9781450336437

Full text not available in this repository. Request a copy from the Strathclyde author

Abstract

This paper describes an empirical study of a tangible interactive painting installation at a children's cultural centre. The study focuses on how social interactions are related to features of the interactive installation. The findings concern awareness and communication within groups, mediation of control through physical objects, how groups used tangibles outside of their turn with the installation to plan, negotiate and build up anticipation of their engagement with the exhibit. Interactions within groups as well as between the active 'operator' at an exhibit and the rest of the group are presented providing insights as to how the exhibit relates to the social context. Finally, we discuss how the findings could be used for future design of group interactive exhibits that aim to (1) support social engagement such as planning, sharing experiences and discussions, (2) engage children with the exhibit topic outside of their interaction with the system and (3) foster children's anticipation of their interaction with the exhibit. Providing offline tangibles was found to extend engagement with the exhibit and support social interactions.