Hornecker, E. and Schmidt, A. and Ullmer, B. (2008) Editorial for the special issue on 'tangible and embedded interaction'. International Journal of Arts and Technology, 1 (3-4). pp. 245-248.Full text not available in this repository. (Request a copy from the Strathclyde author)
With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviours, they are able to be re-programmed, customised, re-purposed, and to interoperate in rich physical, social and technical ecologies. They also become more complex, and require intense design effort in order to be functional, usable and enjoyable. Designing such systems requires interdisciplinary thinking. Their creation must not only encompass software, electronics and mechanics, but also the system’s physical form and behaviour, its social and physical milieu, aesthetics and more. In these new contexts, tangible interaction presents a philosophy and strong interaction design alternative for many kinds of physical artifacts that incorporate or prospectively relate to digital behaviours. In the process, from technical and also conceptual perspectives, computationally-mediated interaction becomes embedded both into physical artefacts and within users’ tasks.
|Keywords:||systems design, computing, Electronic computers. Computer science, Visual Arts and Performing Arts, Computer Science Applications|
|Subjects:||Science > Mathematics > Electronic computers. Computer science|
|Department:||Faculty of Science > Computer and Information Sciences|
|Depositing user:||Pure Administrator|
|Date Deposited:||22 Aug 2011 09:23|
|Last modified:||16 Jan 2017 01:05|