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Strathclyde Open Access research that creates ripples...

The Strathprints institutional repository is a digital archive of University of Strathclyde's Open Access research outputs. Strathprints provides access to thousands of research papers by University of Strathclyde researchers, including by Strathclyde physicists involved in observing gravitational waves and black hole mergers as part of the Laser Interferometer Gravitational-Wave Observatory (LIGO) - but also other internationally significant research from the Department of Physics. Discover why Strathclyde's physics research is making ripples...

Strathprints also exposes world leading research from the Faculties of Science, Engineering, Humanities & Social Sciences, and from the Strathclyde Business School.

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Editorial for the special issue on 'tangible and embedded interaction'

Hornecker, E. and Schmidt, A. and Ullmer, B. (2008) Editorial for the special issue on 'tangible and embedded interaction'. International Journal of Arts and Technology, 1 (3-4). pp. 245-248.

Full text not available in this repository. (Request a copy from the Strathclyde author)

Abstract

With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviours, they are able to be re-programmed, customised, re-purposed, and to interoperate in rich physical, social and technical ecologies. They also become more complex, and require intense design effort in order to be functional, usable and enjoyable. Designing such systems requires interdisciplinary thinking. Their creation must not only encompass software, electronics and mechanics, but also the system’s physical form and behaviour, its social and physical milieu, aesthetics and more. In these new contexts, tangible interaction presents a philosophy and strong interaction design alternative for many kinds of physical artifacts that incorporate or prospectively relate to digital behaviours. In the process, from technical and also conceptual perspectives, computationally-mediated interaction becomes embedded both into physical artefacts and within users’ tasks.