Thompson, Thomas and Levine, John and Hayes, Gillian (2007) EvoTanks: co-evolutionary development of game-playing agents. In: IEEE 2007 Symposium on Computational Intelligence and Games (CIG '07), 2007-04-01 - 2007-04-05, Hawaii, USA.
Download (209kB) | Preview
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive 'Combat' style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent's actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviours local to their population without the use of scripted opponents.
|Item type:||Conference or Workshop Item (Paper)|
|Keywords:||evotanks, artificial intelligence, video games, games technology, Electronic computers. Computer science|
|Subjects:||Science > Mathematics > Electronic computers. Computer science|
|Department:||Faculty of Science > Computer and Information Sciences|
|Depositing user:||Strathprints Administrator|
|Date Deposited:||16 May 2007|
|Last modified:||12 Dec 2015 17:19|
Actions (login required)