Wodehouse, Andrew and Ion, William (2010) Computer gaming scenarios for product development teams. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2 (3). pp. 75-92. ISSN 1942-3888
Full text not available in this repository. (Request a copy from the Strathclyde author)Abstract
In this paper, computer gaming approaches are introduced as a viable means to structure the interaction of a product development team during concept generation. During concept generation, teams gather large amounts of information before generating new ideas and concepts. Digital technologies mean that relevant information can be sourced faster than ever, but this does not necessarily migrate into the activity of concept creation. It is suggested that cues from computer games can help integrate information as well as individuals more effectively, resulting in better conceptual output. A range of game types are evaluated with a view to their possible utilization in support of concept design. Two scenarios for the implementation of gaming methods are proposed, and one refined scenario identified as having potential for further development.
| Item type: | Article |
|---|---|
| ID code: | 30569 |
| Keywords: | computer gaming, gaming scenarios, product development, Electronic computers. Computer science, Computer software |
| Subjects: | Science > Mathematics > Electronic computers. Computer science Science > Mathematics > Computer software |
| Department: | Faculty of Engineering > Design, Manufacture and Engineering Management |
| Related URLs: | |
| Depositing user: | Pure Administrator |
| Date Deposited: | 10 May 2011 05:15 |
| Last modified: | 12 Mar 2012 11:25 |
| URI: | http://strathprints.strath.ac.uk/id/eprint/30569 |
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